Four players. One device. Thirty-two turns. Every landing gives you a decision.
8 rounds40 spaces4 DISTRICT GATES~25 min
PLAYER SETUP
Name the crew.
Everyone starts at 10 points. The first player rotates every round.
CITY RUSH
PLAYTEST BUILD · local journal active · rules unchanged.
Round 1 / 8
CITY LOOP
MOVE / CHOOSE
CROSS DISTRICT GATE → +1 POINT
Forward roll or event movement. Backward / Swap: no Gate bonus.
Current position
EVENT
Event
Choose a target
ROUND COMPLETE
Round complete
FINAL RESULT
Winner
LOCAL PLAYTEST DATA · v2.2
Playtest Report
Stored only in this browser after every completed turn. Completed and partial games are aggregated so repeated playtests expose ignored or lopsided choices.
“Available” means the option was legally selectable when the card appeared. NEVER PICKED requires 5 legal availabilities; 80%+ LOPSIDED requires 10 selections.