Four players. One device. Thirty-two turns. Every landing gives you a decision.

8 rounds 40 spaces 4 DISTRICT GATES ~25 min
PLAYER SETUP

Name the crew.

Everyone starts at 10 points. The first player rotates every round.

CITY RUSH
PLAYTEST BUILD · local journal active · rules unchanged.
Round 1 / 8
CITY LOOP
MOVE / CHOOSE
CROSS DISTRICT GATE → +1 POINT
Forward roll or event movement. Backward / Swap: no Gate bonus.